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DREW Facial Rig

I built this hybrid facial rig, with joint-driven and blend shape-driven controls, in about a 10-week span. I referenced my own face while following the Facial Action Coding System (FACS). I also modeled and textured everything (expect the inside mouth) in Maya. You can see a rendered version of this rig with a hair groom on my "About" page.
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All Artwork on this site was created by Andrew Solari unless otherwise noted.

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